Indeed, they continue to exist and function, unless you code them otherwise, and of course they can come back inside the room. The left-top corner of the room is (0,0), and the right-bottom corner of the room is (room_width, room_height).Ĭoordinates outside the room are valid locations - objects don’t automatically cease to exist or stop functioning just because they are outside the room. These are in reference to the absolute x and y coordinates in the room. The current x and y coordinates of the instance. This isn’t absolutely everything there is to know about motion, but it’s a great overview to start with, and covers everything I’ve learned with respect to motion in GameMaker Studio. Learning how these work will help you make better games. There are a number of possible approaches to handling position and movement. Learning how to program motion and control it effectively is one of the most important parts of a successful game. Nearly every game has moving things in it, and how they move is a vital part of the game. Motion is critical to just about any video game.
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